Designing Accessible Video Games for Visually Impaired Players: An HCI-Based Interaction Model and Multi-Level Strategies
Keywords:
Visual impairment, Video games, Human-Computer Interaction (HCI), Game accessibility, Multimodal interactionAbstract
Electronic games have become the main form of digital entertainment, but they rely too much on picture feedback, which makes it difficult for visually impaired players to join in. In order to solve this problem, our research puts forward a general interaction model from the perspective of human-computer interaction (HCI), which includes three stages: perception, decision-making and input operation. We find that if we lack visual perception, it will trigger a chain reaction, which will affect the subsequent decision-making and operation, and ultimately make people unable to enjoy the game. Electronic games have become the main form of digital entertainment, but they rely too much on picture feedback, which makes it difficult for visually impaired players to join in. In order to solve this problem, our research puts forward a general interaction model from the perspective of human-computer interaction (HCI), which includes three stages: perception, decision-making and input operation. We find that if we lack visual perception, it will trigger a chain reaction, which will affect the subsequent decision-making and operation, and ultimately make people unable to enjoy the game.Downloads
Published
2025-11-30
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Section
Articles